These are Volumed objects that keep AI in a certain section of your map.
Both versions use the same version system as the Followers and the Security, excluding the Flamer / Heavy. These characters vary from the Vulturez gang or the Evil Corp Military. These are the Enemy AI from the Dead Livng Zombies DLC. The versions of the Zombie Type are: the Roach, Walker and Behemoth (below). They carry nothing and usually swarm the player, if not scripted. These enemies all use melee and use hammers, hoes, knives, shovels or their fists. Heralds are the main antagonists from Far Cry 5's Campaign, the characters are: Jacob Seed, John Seed, John Seed (Trenchcoat Variant), Joeseph Seed, Joeseph Seed (Shirtless Variant).Īngels are the original Campaign's version of Zombies, farmers who are in a trance at basic. These are iconic mini-bosses from the Far Cry 5 Campaign, these vary from a Baptist, Butcher, Chemist, Priestess, Scientist and Trainer (bottom of NPCs Section).Ĭhosen are the pilots from Far Cry 5's Campaign, versions can be either the Defender or the Hunter (bottom of NPCs Section). There is one new addition to the Character Version in the Security Section, the Flamer and Heavy characters (bottom of NPCs Section). Security AI are similar to Follower AI except they have different types, these vary from: Bikers, Daredevils, Omega Security (Far Cry 3: Blood Dragon) and more.
These versions are named: Assaulter, Beserker, Brawler, Defender, Pistolero, Rocket and Sniper (bottom of NPCs Section). Each character has 7 versions, this changes what weapons they carry (they can be either male or female). Below is a brief description about each Enemy Category:ĭefault AI for the game characters vary from, Badass Followers, Cult Followers, Flight Crew, Vietcong Soldiers and more. Holes delete sections of the terrain so you can see straight through the natural floor.ĮnemiesEnemies come in many different varieties, there are 8 catergories for this AI Type: Follower, Security, VIP, Chosen, Heralds, Angels, Zombies and DLZ NPC. Tides can be set to very quiet up to very strong. However objects named lakes can be placed which can be scaled to fit in certain areas of the map you are creating. Water levels can either be set to a height, this is called Ocean Water. Makes hills look like pre-landslide, makes hills slightly bumpy. Makes hills jagged and in a random pattern slash form. The terrain is set to a certain height, this flattens it at a very specific height.
Turns a hill into a smooth 30 degree ramp which is flat. Sets terrain no matter what height to an equal flat level. Raise / Lower is different to the bump tool, raising is much more exagerated compared to it, this will make vertical edges.
Raises / Lowers terrain at a slow rate, edges are smoothish so forming isn't too dramatic. Roads can be drawn onto the maps, these come in helpful for AI pathing as AI which are in vehicles often follow this pathway (if not linked to a Control Zone). It varies from pine trees, to rocks and shrubs. Textures paint the ground, they vary from grass to sand etc. The previous tools read are listed below: ToolsWith the terrain tools you can use tools such as the Texture Tool, Painted Vegetation, Road Tool, Bump, Raise / Lower, Flatten, Ramp, Set to Height, Smooth, Noise, Erosion, Water and Hole tools. If detected by any enemy AI the game will immediately end. Sets a countdown for your map, when countdown finishes game ends (in seconds // min: 10 seconds / max: 1 hour). Solo / Co-opOptions for Solo / Co-op gameplay modifiers are listed below:Ĭhange the gravity of your map (1: Normal G / 100: Zero G).Īll human AI is highlighted (basically wallhack).Īll animal AI is highlighted (basically animal wallhack).